


I was skeptical about how enjoyable it would be to play with a single set of powers, after Second Son made a point of swapping between four different powers. This is bolstered by the solid mechanical underpinnings from Second Son, repurposed for Fetch's story. It gets its points across and avoids overstaying its welcome. Video game narratives are difficult to sustain over the course of 10 or 20 hours, so a condensed version that lasts just three or four hours isn't stretched so uncomfortably. That said, the shorter story structure works well for a game like this. This is a much more straight-forward story, and moments that feel like they were made for choices end up leaving you with only one option. The "good or evil" mechanic from past games has been too binary, but it at least gave us a reason to play again and see different outcomes.

It also lacks the duality of choice that has defined the Infamous games, and with it goes some replay value. Sucker Punch attempts to add a few more twists, but they fall flat next to the one we already know about. I'll avoid specifics since as a standalone, some could play First Light before Second Son, but suffice to say anyone who has played Delsin's adventure already knows her tragic story. Her story is somewhat held back, though, since I already knew the most emotionally resonant part.

This one ties directly into the events of the main game, and as a result feels like a tight and well-constructed piece of the Infamous universe that can't help but have a few redundant story hooks.įirst Light stars the neon-powered Abigail "Fetch" Walker, recalling the events that led to her capture by the Department of Unified Protection while she's being groomed by the same organization as a living weapon. Fetch was always the most interesting side-character in Infamous: Second Son, and arguably more so than protagonist Delsin Rowe, so I was glad to spend more time with her. The studio explored a Halloween-themed vampire story the Festival of Blood for Infamous 2, and now Second Son has gotten its own self-contained piece of extra content: First Light. The open worlds of Infamous games have given Sucker Punch the opportunity to create downloadable content that avoids the feeling of mere fluffy extras.
